While they may have been amazing friends at one point in time, Iceman and Spider-Man don't hold back when it comes to the brutal battles of the DICE THRONE gladiatorial arena. The OP Games has made matches between some of your favorite Marvel superheroes possible in their Dice Throne character packs. Iceman is available in Marvel X-Men Dice Throne Box 1 which also includes Psylocke, Storm and Wolverine. Spider-Man is included in the Marvel 4-Hero Box that also includes Loki, Thor and the Scarlet Witch. Fight Avengers versus X-Men or compete against any of the heroes in the standard edition of Roxley Games' Dice Throne tabletop game which range from a samurai warrior to Santa Claus.
A mutant who can create snow balls out of thin air may not seem intimidating to opponents at first glance, but don't take Ice Man for granted. He can be a dangerous foe! Bobby Drake likes to keep it cool as he glides through combat freezing opponents in their tracks. Don't let his chill demeanor fool you as he can freeze you in your track with his dice attacks. Plus, his Defense Roll often can both dull the damage of opponents' attacks as well as give a punch back that can sting.
Iceman has a complexity level of 4 out of 6 scale. Skillfully handling his status effects of Dice Cube, Ice Shard, and Glide can make Bobby Drake a formidable adversary against any Dice Throne character. Inflicting a Dice Cube negative status effect on an opponent forces that player to use the lowest value die from their first Roll Attempt during an Offensive Roll Phase handicapping an attack against him. On the other hand, utilizing his Ice Shard positive status effect can boost Drake's abilities, increase damage in his attacks or lets him glide while on the offense.
If Iceman's Offensive Roll Phase results in an attack that has a Glide Path, triggering Ice Man's glide status effect allows this character to get a second attack after the other player's Defensive Roll Phase. Arrows displayed on the player dashboard show which Offensive Ability is activated by Iceman's Glide Path.
Dice Throne's Spider-Man is the Millennial adaption of the character, Miles Morales. After being bit by a radioactive spider, Miles decided to follow in the footsteps of his hero, the original Spider-Man (aka Peter Parker). He has similar powers plus the ability to turn invisible. Miles patrols the streets of Brooklyn while still trying to graduate high school.
Spider-Man has a complexity level of 2 out of 6 scale. He has a pretty simplistic set of offensive abilities but can still pack a punch. He has TWO Defensive Dice rolls whenever attacked. The first is a 3 die roll that provides a counterpunch to his opponent. The second roll lets him roll 2 die to try and block damage when he is attacked. Additionally, he has three status effects that when used strategically can give his adversaries a real headache. Spider-Man is all about constantly dodging and web slinging around an opponent wearing them down while trying to get a knock out.
Spider-Man's Combo is a positive status effect that provides him with an additional Offensive Roll Phase after an opponent's Defensive Roll Phase. He keeps rolling with the punches! His Webbed negative status effect is inflicted during one turn and in the next turn any damage caused by Spider-Man becomes undefendable. Miles also has a unique status effect that when triggered allows him to become invisible. When Spider-Man is invisible if his opponent launches an undefendable attack, Miles can then utilize his Spider-Sense defensive ability to try and prevent damage.
So the die was cast for these two friends to combat one another in the Grandmaster's Dice Throne competition. Iceman threw the highest number in a toss of the dice to see who would go first. Let the battle commence!
Iceman spins four of a kind in ice symbols to hit Spidey with Frostbite causing 6 points of damage. Spider-Man's defensive dice roll provides a counterpunch that hits Iceman with 1 point of damage. Miles can also do a second spin to use his Spider-Sense to avoid damage but doesn't get a successful roll of the dice to allow him to avoid any damage from Iceman's frostbite. Score: Iceman (49) Spider-Man (44)
Spider-Man's Offensive Roll Phase activates his C-C-C-COMBO which deals out 5 points of damage to Iceman and gains Miles a Combo special effect token. Iceman's Rime allows him to deflect 2 pts of damage from Spidey's attack and hits back giving Miles 3 points of damage. Score: Iceman (46) Spider-Man (41)
Spider-Man uses the combo token he just earned to hit Iceman again. He rolls a four die punch worth 5 pts of damage. Iceman's defensive roll hits Miles back causing 3 pts of damage. Score: Iceman (41) Spider-Man (39)
Iceman lands another four die Frost Bite attack on Spidey worth 6 points of damage. Miles can't deflect any damage from the attack but is able to counterpunch for 1 point of damage against Iceman (40) Spider-Man (33)
Spidey pulls a card from his hand that heals 3 points of damage. Then he scores a punch worth 4 pts of damage. But Iceman's defensive dice roll allows him to block all the damage. Score Iceman (40) Spider-Man (36)
Iceman's Offensive Roll Phase activates a THAWSOME attack which inflicts a Dice Cube on Spider-Man and 6 pts of damage. Spidey isn't able to block any damage but lands a counterpunch worth 1 pt of damage. Score: Iceman (39) Spider-Man (30)
Miles plays a BOOYAH! card from his hand which gives him a Combo token. Because of the Dice Cube negative status effect on him, Spider-Man has to use the lowest dice rolled this turn for his attack and can't reroll them. Players are allowed to reroll up to three times to determine which offensive ability they want to use, but this move by Iceman limits the dice that Spidey can reroll. Miles' dice roll activates Spider-Reflexes attack which causes 4 points of damage and gives Miles another combo attack. Iceman hits back causing 3 pts of damage on Spider-Man. Score: Iceman (35) Spider-Man (27)
Spider-Man's combo token lets him continue his attack with another round of die rolling for him. Miles inflicts 5 more points of damage on Drake; but Iceman hits back subtracting 4 more from Spidey's hit points. Score: Iceman (30) Spider-Man (23)
Spider-Man has yet another combo token to play and he keeps pressing the attack. He subtracts another 5 pts of damage from Iceman but once again the X-Man hits back causing 2 pts of damage as well on Spider-Man. Score: Iceman (25) Spider-Man (21)
Iceman has a THAWSOME attack on Spidey worth 6 pts of damage. Miles is able to block 1 pt of damage and counterpunch back subtracting 2 pts from Drake. Score: Iceman (23) Spider-Man (16)
Spider-Man lands a Super Reflexes attack. Iceman is able to block 2 pts of damage and cause 2 pts of his own against Spidey. Score: Iceman (20) Spider-Man (14)
Wow! Iceman's defensive roll not only absorbs all the damage from Spider-Man's attack this turn but also inflicts 1 pt of damage on the Web Slinger. That hurts! Iceman (20) Spider-Man (13)
Spider-Man uses a combo token and gets another attack! He lands a punch that should be worth 5 pts of damage; but Drake is able to block 4 pts of damage and hit back with 1 pt against Miles. Iceman's defensive rolls have been killing Spidey throughout this game! Score: Iceman (19) Spider-Man (12)
Drake hits Miles with a 7 pt Frostbite attack. Spidey can't block any damage! He does hit back with a counterpunch but it is starting to look like too little too late. Score: Iceman (18) Spider-Man (5)
Iceman goes for the death blow! He plays a Glide token! It activates EVERYBODY CHILL worth 6 pts of damage. The Web Slinger's defense rolls hit back with 3 pts of damage but can't block damage from the Iceman's attack. Miles is knocked out! Bobby Drake wins! Score: Iceman (15) Spider-Man (0)
Spider-Man took a beating! Have to say I didn't see that coming! Iceman moves on in the Dice Throne Tournament. Next up Deadpool versus Wolverine!
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