Showing posts with label scarlet witch. Show all posts
Showing posts with label scarlet witch. Show all posts

Sunday, January 22, 2023

DOCTOR STRANGE VS SCARLET WITCH DICE THRONE BATTLE

Dice Throne Marvel Edition

It is chaos magic versus the mystic arts when the Scarlet Witch duels against Doctor Strange in the Marvel edition of the tabletop game Dice Throne from The Op Games. Role play as a character striving the be a gladiatorial champion in a competition that pits warriors from various times and dimensions against one another. Strategically utilize abilities and action cards combined with manipulating the roll of dice to defeat opponents. From a cursed pirate to a vampire lord, Dice Throne provides energetic gameplay in one on one battles ... and now competitors from the Marvel universe have entered the fray! 

Scarlet Witch comes in a 4-Hero Box that also includes Thor, Loki and Miles Morales Spider-Man. You can pick-up Doctor Strange in an expansion pack that also includes Black Widow. Time for a Multiverse of Madness showdown Dice Throne style between Doctor Strange and Scarlet Witch!

After an accident removed Doctor Stephen Strange's fine motor skills from his hands, the renowned surgeon looked beyond traditional medicine for healing and found the mystic arts. What he was not expecting was to become the Sorcerer Supreme, Earth's preeminent defender against international threats. In Dice Throne, Doctor Strange has the ability to prepare and cast spells through utilizing a deck of spell cards that are separate from action cards which he also maintains a deck of. He also can inflict magical attacks and defenses through rolling dice combinations. Additionally, through casting spells and die rolls, Doctor Strange can summon status effects to inflict on his opponent or empower himself.

Doctor Strange

DOCTOR STRANGE DICE COMBINATIONS

When it is Doctor Strange's turn to attack, he can roll his dice three times. After the first roll, he can utilize a dice combo attack from what is showing or re-roll all or any number of dice he chooses. After the second roll he can reroll all or any number of dice he chooses if he doesn't initiate a dice combo attack. A third roll is allowed if a player desires but that is the final outcome for being able to activate an attack using a dice combination.

Here are some of the attack combinations for Doctor Strange:

Doctor Strange Dice Throne

Augury -- Dice rolls result in two tome symbols and two amulet symbols. He inflicts 8 points of damage on his opponent and gains one Deja Vu status effect token.

Universal Awareness -- Four tome symbols are showing. Draws one action card to add to his deck. Gains two Deja Vu and two Premonition status effect tokens. If he has already cast and spell and placed it in a discard pile, it can be pulled out and prepared to be reused. 

Astral Incursion -- Rolling a combination of one mandala, one tome, one mantle, and on amulet triggers this attack. Inflict 6 points of damage then roll two dice. If you roll a mandala add 3 points of damage; roll a tome gain a Premonition token; roll a mantle inflict a Crimson Bands status effect on your opponent; on an amulet cast a spell.

doctor strange

Mystic Bolts -- If you roll a small straight (four dice with numbers in a row) deal 6 points of damage and cast a spell. If you roll a large straight (five numbers in a row) deal 9 points of damage and cast a spell.

Binding -- Roll two mandals and two mantles. Inflict Crimson Bands on your opponent plus hurt them with 9 points of damage.

Wand of Watoomb -- Roll four amulets. Inflict Crimson Bands; Deal 5 undefendable points of damage; Prepare a Spell from your discard pile and cast up to two Spells.

doctor strange

ALL-SEEING EYE! -- This is the most powerful of Doctor Strange's dice combo attacks. Roll five amulets. Look at the top five cards in the spell deck. Pick two of these cards to prepare to use. Put the other three cards back in any order you may later want to pull them. Then deal 10 points of damage and cast up to two Spells.

As mentioned, Doctor Strange can cast spells in addition to his dice combo attacks through his Book of Vishanti passive ability. He begins the game with the Flames of Faltine Spell placed on his game board. Once per turn, he may prepare this Spell or another from the Spell cards in your hand. Casting Spells are triggered by action cards and dice combos.

dice throne doctor strange

Doctor Strange also has a defense dice combo. During an opponent's attack against him, Doctor Strange can utilize his Cloak of Levitation. He rolls two dice. For a mandala, he inflicts back 1 point of damage. On a tome, he gains a Premonition token. On a mantle, he is protected from 2 points of damage. On a amulet he inflicts 3 points of damage back to his opponent.

DOCTOR STRANGE STATUS EFFECTS

Doctor Strange's status effects are Crimson Bands, Premonition and Deja Vu. Crimson Bands are a negative effect inflicted on the other player preventing him or her from utilizing action cards during rolling dice during their next turn.

dice throne marvel edition

Premonition and Deja Vu are positive status effects benefiting Doctor Strange. If you have one Premonition token you can draw two action cards instead of one during the start of a turn. If you have three Premonition tokens you can draw three action cards instead of one at the start of a turn. With Deju Vu, Doctor Strange can turn in the status effect token to start an offensive roll phase from the beginning. Roll three times and don't like where you are at with the dice? Use a Deju Vu status effect to start over with three new rolls!

I'm going to leave some mystery and not spoil what the spell cards can do. You'll have to play a game of Dice Throne with Doctor Strange to see what you can do with these. These add a lot of extra energy to the game though making the Sorcerer Supreme a force to be reckoned with in any Dice Throne encounter. 

scarlet witch dice throne

With powers that can manipulate reality itself and the meddling of unseen forces, Wanda Maximoff's real origin is a mystery. Blessed with the ability to manipulate chaos magic, she doesn't know her place in the world ... is she a hero or a villain?!

SCARLET WITCH DICE COMBINATIONS

Here are some of the attack combinations for Scarlet Witch:

dice throne scarlet witch

Hex Bolts -- Roll three warp symbols deal 4 points of damage; Roll four deal 6 points of damage; Roll five deal 8 points of damage. 

Darkhold -- Roll two spell symbols to draw one action card, gain one combat point (used to cash in some action cards), and get a Crackle and Probability Manipulation status effect token.

scarlet witch

Spellcraft -- Roll four dice numerically in a row deals 7 points of damage and gains her a Probability Manipulation status effect token. Roll five dice in a row deals 9 points of damage and lets her inflict a Reality Warp status effect on the opponent.


Mind Blast -- Roll one of each symbol. Gain a Crackle status effect token; Deal 5 points of pure damage and roll a die. If the die value is even gain a Probability Manipulation token. If the die value is odd deal 8 points of pure damage instead of five.

Bewitch -- Roll one warp symbol and three crowns. Gain a Conjure status effect. Deal 9 points of damage.

Pure Chaos -- Roll four crown symbols. Gain a Conjure status effect. Inflict a Reality Warp status effect. Deal 6 points of undefendable damage. 

dice throne

SEALED YOUR FATE
-- the Scarlet Witch's most powerful dice combo! Roll five crown symbols. Gain Conjure status effect and a Probability Manipulation too. Inflict Reality Warp status effect. Deal 12 points of damage.

The Scarlet Witch also has a formidable defense to opponent's attacks. She can roll FIVE dice. If she gets two warp symbols she gains a Crackle; Two chaos gains her a Probability Manipulation; Two Spells gains a Conjure and two Crowns deals 4 points of damage back at her attacker.

SCARLET WITCH STATUS EFFECTS

While Doctor Strange has Spell cards to enhance his offensive capabilities, the Scarlet Witch relies instead on status effects to give her an edge. She has three positive status effects to empower herself: Probability Manipulation, Conjure and Crackle. Plus, can hinder others with her Reality Warp negative status effect.

dice throne marvel edition

Reality Warp forces an opponent to remove one of their die during attack rolls and instead use one of the Scarlet Witch's dice. Thus they are in essence actually only rolling four instead of five dice during their turn.

Probability Manipulation allows the Scarlet Witch to change the value on a die after a roll up or down one value when an even number is showing. So, if a 4 is rolled, cashing in one of these status effect tokens allows that die to be adjusted to a 3 or 5. This could impact a dice combo by allowing a straight to be created or changing symbols by altering a chaos to become a warp or spell.

Conjure allows the Scarlet Witch to either steal a positive status effect token from another player or inflict a Reality Warp on an opponent.

Crackle allows Scarlet Witch to inflict 1 point of damage per each positive or negative status effect token on an opponent's game board including the Crackle token used to initiate this impact. So, if Doctor Strange was to have a Deju Vu and Premonition positive status effect tokens and a Reality Warp negative effect on his game board those along with the Crackle would cause him to have 4 points of damage. This is a nice way to finish off an opponent who is on the ropes if a dice roll combo narrowly misses accomplishing a knock out.

dice throne scarlet witch

Which of these two magic wielders do you think is the more powerful foe in a Dice Throne bout? Would you go with the Sorcerer Supreme or the Scarlet Witch

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Saturday, April 23, 2022

MARVEL UNITED IN THE MULTIVERSE OF MADNESS

Marvel United tabletop game

Inspired by Dr. Strange in the Multiverse of Madness, my family had a MARVEL UNITED game night featuring the heroes from the movie. In Marvel Studios’ Doctor Strange in the Multiverse of Madness, the Marvel Cinematic Universe unlocks the Multiverse and pushes its boundaries further than ever before. The film journeys into the unknown with Doctor Strange, who, with the help of mystical allies both old and new, traverses the mind-bending and dangerous alternate realities of the Multiverse to confront a mysterious new adversary. 

Rated PG-13 for intense sequences of violence and action, frightening images, and some language by the Motion Picture Association of America (MPAA), Dr. Strange in the Multiverse of Madness stars Benedict Cumberbach (Dr. Strange), Elizabeth Olsen (Scarlet Witch), Xochitl Gomez (America Chavez). The villain of the movie is still somewhat shrouded and secrecy, but could it be Kang the Conqueror who has already been connected to the Loki tv series and Ant-Man and the Wasp: Quantumania movie setting up the time traveling and dimension jumping bad guy as the next major Thanos-level nemesis for the MCU?

So, we set up a Marvel United battle pitting Kang versus America Chavez, Dr. Strange and the Scarlet Witch. In the Marvel United tabletop game, 2 to 4 players take on the role of a team of heroes working together to thwart the master plan of a villain. This is a cooperative game produced by a partnership between CMON and Spin Master Games, in which the players either all win or lose together so instead of competing against one another to come out on top, Marvel United is about teamwork. Have a super time roleplaying as your favorite Marvel superheroes tackling the villainous plots of dangerous foes.

Dr Strange

From Sanctum Sanctorum, Dr. Strange senses that something odd is going on in New York City. Temporal anomalies are appearing at locations ranging from the Daily Bugle to Stark Industries. Futuristic warriors are creating chaos in the city! Kang the Conqueror who has mastered traveling through time and space is up to some sort of scheme attempting to implement a master plan.

KANG THE CONQUEROR

Kang the Conquerer

Heralding from the far distant future of an alternate dimension, his quest to rule all universes has him crossing timelines brining him to our reality as Kang attempts to accomplish his master plan. He commands a time army of henchman consisting of warriors from across the galaxy of his future, multiverse origins. Both he and his thugs are equipped with advance technology and weaponry. Our team of heroes must defeat Kang's henchmen, rescue civilians, and eliminate threats at New York City locations around the gameboard before being able to directly attack the villain.

What heroes will team up to stop Kang's master plan in our game of Marvel United? We brought together the heroes from Dr. Strange in the Multiverse of Madness! Can America Chavez, Dr. Strange, and Wanda Maximoff defeat the master plan of Kang the Conqueror?

Marvel United Game

Players utilize cards from a deck that each has to take actions and use special abilities within the game. Each turn, a player adds a card to the game's storyline that allows characters to complete tasks and battle enemies. Players also pass on some of their card actions to be used by teammates in super combo moves. Teamwork is so important in Marvel United!

HEROES WIN if they eliminate all of a villain's health points. To do this though they must first accomplish 2 of 3 tasks (rescue civilians, defeat thugs or eliminate threats) before they can attack a villain head on. Beware that there is no such restriction on the villain directly attacking your heroes with a BAM! while they are unlocking tasks!

HEROES LOSE if the villain completes the master plan. This happens if any of the following occurs:

  • The conditions of the Villainous Plot on the villain's dashboard are completed;
  • the villain places all of the Master Plan cards within the storyline;
  • any hero starts their turn with no cards in both their deck and hand.
DR STRANGE

Marvel United

Formerly a renowned surgeon, Doctor Stephen Strange now serves as the Sorcerer Supreme—Earth's foremost protector against magical and mystical threats.

SCARLET WITCH

Marvel United heroes

Superhuman genes allow the Scarlet Witch to utilize energy and reality manipulation and provides powerful access to magical energies, such as chaos magic.

AMERICA CHAVEZ

American Chavez

Possesses superhuman strength, durability and the power of flight. America Chavez also has the power to kick open holes in reality, allowing her and her teammates to travel through the multiverse and into other dimensions.

GAME TIP

Each hero character normally has one or two cards that bestow an extraordinary ability. You will want to make sure to strategically play these cards to maximize the benefit. Be alert that if the villain knocks out your character all cards in your hand are reshuffled into the down-sided deck so no assurance when the hero may be able to access that card into you up hand as a playable ability. While a KO doesn't end the game for a character it does throw your card use into chaos!

ORB OF AGAMOTTO

Marvel United

Placing this Dr. Strange card into the storyline provides the team an advance look at all of the villain's Master Plan cards before they are put into play. This ability to see into the future is invaluable for positioning characters around the game board and determining what actions to take during a turn. An invaluable ability to give your heroes and edge over the game's artificial intelligence controlling the villain's moves against you.

INVULNERABILITY

Marvel United

When the game is nearing its end and there isn't much room for error, the invulnerability card of America Chavez avoids a KO at an inopportune time.

CHAOS MAGIC

Scarlet Witch

Have bad card options in your hand and wish you could replay one that is already in the storyline? With the Scarlett Witch's Chaos Magic she enables a teammate to swap one card from their hand with a faceup card in the storyline.

Spin Master Games

The game started out with a fairly quick KO of the Scarlet Witch by Kang. But after that the heroes held their own and knocked out two of the three missions they needed to accomplish to be able to allow them to try and KO Kang themselves. Yet Kang avoided a head-on confrontation with the heroes with his Time Master card coming into play within the storyline. This allowed the villain to phase out of our reality and avoid losing health points to hero attacks.

Kang

With only three cards left in Kang's Master Plan deck, there was no guarantee another Time Master card would appear allowing the villain to phase back into gameplay. Without that happening there was no way the heroes could inflict damage to eliminate his health points. That would leave them with no way to win the game!

Dr. Strange came to the rescue as he was able to add his Eye of Agamotto card into the storyline. This allowed him to pull out one of the previously drawn Time Master cards from Kang's Master Plan deck from the storyline. The heroes were able to replace that card in a reshuffled Kang Master Plan deck thanks to the Eye of Agamotto!

Marvel United game

Yet the heroes were running out of time with Kang only having four cards left to play now. If he plays all his Master Plan cards before the heroes eliminate his health points, the villain wins. Two turns later, the Time Master card returned to the storyline setting up a Kang showdown with Dr. Strange, America Chavez and the Scarlet Witch in Central Park. With only two turns left before Kang could play his last Master Plan card to win the game it came down to one last battle.

Being able to play Dr. Strange's Orb of Agamotto card in the closing moments of the game, the heroes were able to know exactly where to position themselves to quickly inflict the most damage on Kang. Scarlet Witch utilized a powerful attack from an adjoining location cutting Kang's health in half. America Chavez then used some combo effects passed on from cards in the storyline to provide the final body blows to take out the rest of the villain's health points.

With no time left, the heroes make a last second comeback to tackle the Master Plan and defeat Kang. Whew! That was too close for comfort! America Chavez, Dr. Strange and Scarlet Witch save the day and stopped Kang's Master Plan. We achieved a Marvel United family game night victory!

One last note. Playing pieces come unpainted with the Marvel United game. The characters shown in this post were decorated with my own amateurish skills. Be nice!

This post has affiliate links, which means this blog could earn advertising money if you buy something. This doesn't cost you anything extra, ageekdaddy.com just has to give you the heads up for legal reasons. Click away!