Showing posts with label marvel edition. Show all posts
Showing posts with label marvel edition. Show all posts

Sunday, January 22, 2023

DOCTOR STRANGE VS SCARLET WITCH DICE THRONE BATTLE

Dice Throne Marvel Edition

It is chaos magic versus the mystic arts when the Scarlet Witch duels against Doctor Strange in the Marvel edition of the tabletop game Dice Throne from The Op Games. Role play as a character striving the be a gladiatorial champion in a competition that pits warriors from various times and dimensions against one another. Strategically utilize abilities and action cards combined with manipulating the roll of dice to defeat opponents. From a cursed pirate to a vampire lord, Dice Throne provides energetic gameplay in one on one battles ... and now competitors from the Marvel universe have entered the fray! 

Scarlet Witch comes in a 4-Hero Box that also includes Thor, Loki and Miles Morales Spider-Man. You can pick-up Doctor Strange in an expansion pack that also includes Black Widow. Time for a Multiverse of Madness showdown Dice Throne style between Doctor Strange and Scarlet Witch!

After an accident removed Doctor Stephen Strange's fine motor skills from his hands, the renowned surgeon looked beyond traditional medicine for healing and found the mystic arts. What he was not expecting was to become the Sorcerer Supreme, Earth's preeminent defender against international threats. In Dice Throne, Doctor Strange has the ability to prepare and cast spells through utilizing a deck of spell cards that are separate from action cards which he also maintains a deck of. He also can inflict magical attacks and defenses through rolling dice combinations. Additionally, through casting spells and die rolls, Doctor Strange can summon status effects to inflict on his opponent or empower himself.

Doctor Strange

DOCTOR STRANGE DICE COMBINATIONS

When it is Doctor Strange's turn to attack, he can roll his dice three times. After the first roll, he can utilize a dice combo attack from what is showing or re-roll all or any number of dice he chooses. After the second roll he can reroll all or any number of dice he chooses if he doesn't initiate a dice combo attack. A third roll is allowed if a player desires but that is the final outcome for being able to activate an attack using a dice combination.

Here are some of the attack combinations for Doctor Strange:

Doctor Strange Dice Throne

Augury -- Dice rolls result in two tome symbols and two amulet symbols. He inflicts 8 points of damage on his opponent and gains one Deja Vu status effect token.

Universal Awareness -- Four tome symbols are showing. Draws one action card to add to his deck. Gains two Deja Vu and two Premonition status effect tokens. If he has already cast and spell and placed it in a discard pile, it can be pulled out and prepared to be reused. 

Astral Incursion -- Rolling a combination of one mandala, one tome, one mantle, and on amulet triggers this attack. Inflict 6 points of damage then roll two dice. If you roll a mandala add 3 points of damage; roll a tome gain a Premonition token; roll a mantle inflict a Crimson Bands status effect on your opponent; on an amulet cast a spell.

doctor strange

Mystic Bolts -- If you roll a small straight (four dice with numbers in a row) deal 6 points of damage and cast a spell. If you roll a large straight (five numbers in a row) deal 9 points of damage and cast a spell.

Binding -- Roll two mandals and two mantles. Inflict Crimson Bands on your opponent plus hurt them with 9 points of damage.

Wand of Watoomb -- Roll four amulets. Inflict Crimson Bands; Deal 5 undefendable points of damage; Prepare a Spell from your discard pile and cast up to two Spells.

doctor strange

ALL-SEEING EYE! -- This is the most powerful of Doctor Strange's dice combo attacks. Roll five amulets. Look at the top five cards in the spell deck. Pick two of these cards to prepare to use. Put the other three cards back in any order you may later want to pull them. Then deal 10 points of damage and cast up to two Spells.

As mentioned, Doctor Strange can cast spells in addition to his dice combo attacks through his Book of Vishanti passive ability. He begins the game with the Flames of Faltine Spell placed on his game board. Once per turn, he may prepare this Spell or another from the Spell cards in your hand. Casting Spells are triggered by action cards and dice combos.

dice throne doctor strange

Doctor Strange also has a defense dice combo. During an opponent's attack against him, Doctor Strange can utilize his Cloak of Levitation. He rolls two dice. For a mandala, he inflicts back 1 point of damage. On a tome, he gains a Premonition token. On a mantle, he is protected from 2 points of damage. On a amulet he inflicts 3 points of damage back to his opponent.

DOCTOR STRANGE STATUS EFFECTS

Doctor Strange's status effects are Crimson Bands, Premonition and Deja Vu. Crimson Bands are a negative effect inflicted on the other player preventing him or her from utilizing action cards during rolling dice during their next turn.

dice throne marvel edition

Premonition and Deja Vu are positive status effects benefiting Doctor Strange. If you have one Premonition token you can draw two action cards instead of one during the start of a turn. If you have three Premonition tokens you can draw three action cards instead of one at the start of a turn. With Deju Vu, Doctor Strange can turn in the status effect token to start an offensive roll phase from the beginning. Roll three times and don't like where you are at with the dice? Use a Deju Vu status effect to start over with three new rolls!

I'm going to leave some mystery and not spoil what the spell cards can do. You'll have to play a game of Dice Throne with Doctor Strange to see what you can do with these. These add a lot of extra energy to the game though making the Sorcerer Supreme a force to be reckoned with in any Dice Throne encounter. 

scarlet witch dice throne

With powers that can manipulate reality itself and the meddling of unseen forces, Wanda Maximoff's real origin is a mystery. Blessed with the ability to manipulate chaos magic, she doesn't know her place in the world ... is she a hero or a villain?!

SCARLET WITCH DICE COMBINATIONS

Here are some of the attack combinations for Scarlet Witch:

dice throne scarlet witch

Hex Bolts -- Roll three warp symbols deal 4 points of damage; Roll four deal 6 points of damage; Roll five deal 8 points of damage. 

Darkhold -- Roll two spell symbols to draw one action card, gain one combat point (used to cash in some action cards), and get a Crackle and Probability Manipulation status effect token.

scarlet witch

Spellcraft -- Roll four dice numerically in a row deals 7 points of damage and gains her a Probability Manipulation status effect token. Roll five dice in a row deals 9 points of damage and lets her inflict a Reality Warp status effect on the opponent.


Mind Blast -- Roll one of each symbol. Gain a Crackle status effect token; Deal 5 points of pure damage and roll a die. If the die value is even gain a Probability Manipulation token. If the die value is odd deal 8 points of pure damage instead of five.

Bewitch -- Roll one warp symbol and three crowns. Gain a Conjure status effect. Deal 9 points of damage.

Pure Chaos -- Roll four crown symbols. Gain a Conjure status effect. Inflict a Reality Warp status effect. Deal 6 points of undefendable damage. 

dice throne

SEALED YOUR FATE
-- the Scarlet Witch's most powerful dice combo! Roll five crown symbols. Gain Conjure status effect and a Probability Manipulation too. Inflict Reality Warp status effect. Deal 12 points of damage.

The Scarlet Witch also has a formidable defense to opponent's attacks. She can roll FIVE dice. If she gets two warp symbols she gains a Crackle; Two chaos gains her a Probability Manipulation; Two Spells gains a Conjure and two Crowns deals 4 points of damage back at her attacker.

SCARLET WITCH STATUS EFFECTS

While Doctor Strange has Spell cards to enhance his offensive capabilities, the Scarlet Witch relies instead on status effects to give her an edge. She has three positive status effects to empower herself: Probability Manipulation, Conjure and Crackle. Plus, can hinder others with her Reality Warp negative status effect.

dice throne marvel edition

Reality Warp forces an opponent to remove one of their die during attack rolls and instead use one of the Scarlet Witch's dice. Thus they are in essence actually only rolling four instead of five dice during their turn.

Probability Manipulation allows the Scarlet Witch to change the value on a die after a roll up or down one value when an even number is showing. So, if a 4 is rolled, cashing in one of these status effect tokens allows that die to be adjusted to a 3 or 5. This could impact a dice combo by allowing a straight to be created or changing symbols by altering a chaos to become a warp or spell.

Conjure allows the Scarlet Witch to either steal a positive status effect token from another player or inflict a Reality Warp on an opponent.

Crackle allows Scarlet Witch to inflict 1 point of damage per each positive or negative status effect token on an opponent's game board including the Crackle token used to initiate this impact. So, if Doctor Strange was to have a Deju Vu and Premonition positive status effect tokens and a Reality Warp negative effect on his game board those along with the Crackle would cause him to have 4 points of damage. This is a nice way to finish off an opponent who is on the ropes if a dice roll combo narrowly misses accomplishing a knock out.

dice throne scarlet witch

Which of these two magic wielders do you think is the more powerful foe in a Dice Throne bout? Would you go with the Sorcerer Supreme or the Scarlet Witch

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Saturday, November 19, 2022

DICE THRONE MARVEL EDITION

marve dice throne game

Warriors from multiple dimensions and times have been transported to a gladiatorial arena to engage in combat to see who is the greatest champion among them in the dice-rolling tabletop game DICE THRONE. This Yahtzee inspired dueling game from Roxley Game involves the tactical use of unique abilities and the manipulation of dice rolls to battle opponents who roleplay from a fantastic lineup of characters ranging from a Barbarian to a Vampire Lord. It is a fun, fast-paced game that is complemented by fabulous artwork incorporated into its components. 

And now players can take on the roles of characters from the Marvel Universe in their DICE THRONE battles. The Marvel Edition of DICE THRONE incorporates the Scarlet Witch, Miles Morales Spider-Man, Loki and Thor into gameplay. Battle in one-on-one duels or multiple player battle royals among these Marvel characters or incorporate them into gladiator matches versus warriors from any other published DICE THRONE game. Pit Spider-Man versus Shadow Thief, Scarlet Witch against a Monk, Thor taking on Paladine, or Loki engaging against the Tactician for example.

This Geek Daddy took on Groot to see who would come out on top in the sibling rivalry between Thor and Loki a DICE THRONE Marvel Edition bout. Thor has strong attacks to overpower adversaries; but Loki utilizes illusion and trickery to his advantage. We studied the rules and got ready to jump into the DICE THRONE arena playing as the Gods of Thunder and Mischief. Every player character starts with a set number of health points and the first combatant to reach 0 loses. 

op games

The game starts off with each player rolling a die. Highest roll gets to go first in the turns. Each player starts off four action cards in their hand that can impact offensive and defensive moves by your character. You can accumulate up to six cards in your hand at any given time during the game. You also start with 2 combat points which are a currency that is needed to play action cards or to potentially utilize some of a character's unique abilities and skills. For example, action cards range from 0 - 2 combat points to activate. The game includes health and combat point trackers for each character to make keeping track of these stats easy.

Every turn starts with a player gaining 1 combat point and drawing an action card. At this time a player can also discard a card from their hand to buy 1 combat point. Next the player can roll any number of their five dice up to three times to activate a single offensive ability. Players can either utilize the numbers on the dice or the symbols to activate different attacks and defenses. So, in my first roll Thor the die had the numbers showing 1,3,3,5,6. I kept the 1 and one of the 3s and re-rolled 3, 5 and 6. The second roll came up as a 1, 2 and 6. I kept the 2 and rerolled the 1 and 6. My third roll came up a 4 and a 1. That gave me a small straight 1,2,3,4 which triggered a lightning rod attack dealing 7 points of damage to Loki. 

dice throne marvel edition

Opposing players though can attempt to Defend against an attack. Each character has a unique defense ability. Loki's don't really prevent damage but allow him to essentially utilize or gain a skill or ability from any roll of the die during his defense move. In this situation, Loki's roll of the die allowed him to gain another action card but he still had to subtract 7 points from his initial 50.

Now it was Loki's turn. Groot drew a card to add to his hand and added one to his combat points moving him to 3 on his dial tracker. On his first roll of the die, Groot's dice showed three with scepter symbols and two with illusion symbols. Loki then inflicted his confuddle attack upon Thor which inflicted two status effects plus seven points of damage upon Thor. 

dice throne

Each character may have one or more status effects which are represented by tokens. Positive or Negative status effects can be gained or inflicted on yourself or other players. Status effects are usually activated or inflicted via dice rolls activating an offensive ability, such as Loki's Confuddle attack, or through a player utilizing an action card to trigger one.

dice throne marvel

Loki actually has three status effects that he can utilize: Illusion, Bag of Tricks, and Spellbound. Loki utilized these status effects to negatively impact and damage his opponents more than direct attacks against them. When combating Loki he will try to have your head spinning with these status effects.

Utilizing Illusion, when Loki is attacked he can present the other player with three face down Illusion cards. The attacking player picks one card to flip over and resolves the attack based upon the text on the card. Illusion could have no impact at all on an attack or could totally eliminate any negative impact on him.

loki status effects

Loki's bag of tricks makes a player who has been inflicted with the status effect to remove it at the beginning of the next turn after it has been inflicted by rolling one die. On a roll of 1, the player loses one combat point; on a roll of 2-5, Loki chooses whether the player heals two health points, gains one combat point, or receives two damage points; on a roll of 6, Loki gains two combat points. Bag of Tricks is especially valuable when there are multiple players in a game who Loki may want to ally with and in 1x1 combat Loki can potentially up his own health or combat points from its use.

Spellbound allows Loki to limit an opponent's attacks. When inflicted, a token is placed so that it covers the name of an opponent's offensive ability. Loki can use this to eliminate another player's easy to gain attacks such as the high and low straight triggered offensive abilities. This causes the attacker to be more reliant on the luck of the roll of dice and could befuddle offensive options against Loki,

dice throne

dice throne

Thor has two status effects of his own: Guard Break and Electrokinesis. Utilizing Guard Break, Thor can roll one die after completing his offensive roll phase. If the outcome is 1-3, Thor's attack becomes undefendable! The Electrokinesis status effects can be used to boast Thor's abilities or cashed in to draw one action card.

Thor also has a companion, his trusty weapon Mjolnir, which has its own special rules and is represented by its own token of the magical hammer. Throwing Mjolnir provides one point of undefendable damage against an opponent. Mjolnir is thrown or retrieved by discarding an action card or by triggering an offensive ability that includes throw or retrieve instructions upon it. Mjolnir can be a game breaker for Thor if he uses it strategically.

marvel dice throne

Who do you think prevailed in this epic battle between Loki and Thor?! To find out, I encourage you to play out your own DICE THRONE Marvel Edition game to see who comes out on top. Which of the two is your favorite?

LOKI VS THOR

Reveling in trickery, Loki the God of Mischief must be found hiding among his Illusions. Befuddling his foes with a deft hand, he will put a spell on you. Caution is advised when he smiles and graciously gives you a gift as his bags of tricks might backfire in your face.

marvel dice throne loki

marvel dice throne thor

Thor's attacks sizzle with energy, pushing the God of Thunder to new levels of power that can penetrate all manner of defenses. When he grasps the handle of Mjolnir, his legendary companion, he can call forth the lightning from the storm to bring low all his enemies.

Also joining the DICE THRONE fray are four more Marvel characters available in expansion packs. Marvel DICE THRONE 2-Hero Boxes let players bring Black Panther, Captain Marvel, Black Widow and Doctor Strange into the action. Captain Marvel's cosmic rays, Black Panther's Vibranium suit, Doctor Strange's Premonition and Black Widow's Time Bomb create a variety of new scenarios for players to engage in during DICE THRONE duels.

marvel dice throne

DICE THRONE is recommended for ages 8 years and older. It has an average game time of a half hour per match. These Marvel versions of DICE THRONE are available from The OP Games and are fully compatible with other Roxley Games editions of the game.

Who is geeked about the Marvel Edition of DICE THRONE? Which character are you most excited to play as? I'm looking forward to playing some matches as Dr. Strange!

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